Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uxdX2-qhjav-pjRQG-SXCnA-Q9jbN | 10/20/6 | 63.6 | 0.65 | 2026-06-26 12:46:20 · 32m 35s | |
| CSGO-B5aXa-sDzfi-frSva-hZj5x-8zxHL | 11/16/3 | 74.8 | 0.94 | 2026-06-26 12:14:36 · 27m 58s | |
| CSGO-RWHZd-AkAXX-xr4rR-NcbJE-OA7dK | 4/19/6 | 33.4 | 0.40 | 2026-06-18 14:08:37 · 35m 35s | |
| CSGO-krBaY-H7vHb-5U2B9-HGG7S-Q8urD | 7/13/7 | 61.9 | 0.54 | 2026-06-18 13:34:19 · 23m 1s | |
| CSGO-OPVsV-6Z5TS-O3DtW-NoyT8-AVVzE | 7/6/2 | 79.9 | 1.26 | 2026-06-18 13:19:43 · 10m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.