Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uRMEN-R9TmS-MuFrq-Y8OB9-PKD7K | 25/16/9 | 123.8 | 1.72 | 2026-07-01 21:43:40 · 30m 26s | |
| CSGO-jkQTB-vqdpT-8NZnp-jZaBW-T6TvD | 34/23/4 | 107.6 | 1.64 | 2026-06-28 21:12:38 · 45m 43s | |
| CSGO-NL2ti-yf7mG-xOnip-jYajo-niyfF | 14/11/1 | 80.3 | 1.11 | 2026-06-28 20:43:57 · 25m 34s | |
| CSGO-XsrMb-5skaz-cppds-ASPya-c5LXL | 27/15/2 | 110.2 | 1.73 | 2026-06-26 20:16:50 · 38m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.