Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zD4XL-UdV9R-dqoSb-kLxKb-Y6TvD | 10/16/5 | 68.4 | 0.83 | 2026-07-05 09:09:25 · 33m 23s | |
| CSGO-pY53j-SOHS9-TOJPo-iEQP7-AfxTC | 18/17/4 | 77.0 | 1.12 | 2026-07-04 17:26:49 · 37m 22s | |
| CSGO-cQoxv-Eutfm-AbGj7-kdx6Q-LmztJ | 15/10/4 | 95.1 | 1.38 | 2026-07-04 16:59:22 · 23m 56s | |
| CSGO-4osOT-L2WkL-jG4rc-cr2Ej-hXWDJ | 18/6/4 | 100.6 | 1.82 | 2026-07-01 13:04:04 · 24m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.