Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NTBaM-Zu3kQ-d62X3-hnFUi-Z5O3A | 14/17/5 | 55.4 | 0.90 | 2026-07-06 17:32:07 · 39m 9s | |
| CSGO-W8s9p-OdWtV-e4GS3-3pGUT-nwAAA | 11/16/9 | 59.9 | 0.87 | 2026-07-05 19:58:07 · 40m 7s | |
| CSGO-wW7DJ-PYKhk-Nr6YV-oCsFT-TvDBM | 24/14/6 | 87.3 | 1.58 | 2026-06-30 19:48:56 · 39m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.