Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PubFx-SSMma-qy7nu-zXdpN-9v4ZJ | 12/4/1 | 44.0 | 0.73 | 2026-06-30 06:30:36 · 33m 4s | |
| CSGO-3kCjF-bFTh7-Of5hY-wccR3-kAXHK | 30/5/4 | 195.0 | 2.94 | 2026-06-28 02:34:30 · 22m 55s | |
| CSGO-xuGMa-nwFvd-FeUAL-7dsrF-8oZEC | 33/13/0 | 139.7 | 2.13 | 2026-06-21 05:58:23 · 32m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.