Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zUMp4-M6D7p-WSuki-6cyy8-mUNMB | 26/13/6 | 121.5 | 1.88 | 2026-07-03 15:26:50 · 34m 35s | |
| CSGO-b9j3c-k2BBT-i6TBW-E5yyO-THTCP | 8/17/5 | 61.0 | 0.59 | 2026-07-02 06:54:17 · 25m 50s | |
| CSGO-6zAMX-bTFPw-WU5cD-TZtN2-GfhLJ | 9/13/1 | 73.7 | 0.68 | 2026-06-26 12:36:25 · 25m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.