Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E9pyt-uU6X6-xDUEr-COGNv-4f4NF | 12/13/4 | 71.1 | 0.99 | 2026-07-03 01:28:49 · 29m 18s | |
| CSGO-ee5wv-HKqyZ-mOVFo-RGm5T-EmG4C | 10/10/6 | 79.0 | 1.11 | 2026-06-21 10:25:46 · 25m 54s | |
| CSGO-4vdaq-3imoc-ixyt6-ePLX3-zpe8E | 19/14/4 | 99.4 | 1.45 | 2026-06-17 17:15:52 · 31m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.