Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aSU4a-Xc9Tz-4OGsk-yDfxp-3De4D | 19/6/4 | 116.4 | 2.21 | 2026-06-27 11:28:01 · 14m 13s | |
| CSGO-RHjfy-6cTUV-9vn85-VEVzp-nrXwP | 15/8/5 | 84.5 | 1.52 | 2026-06-26 18:23:44 · 17m 58s | |
| CSGO-673VR-QqLvn-dGvBR-CY49L-3wqVQ | 28/13/4 | 115.4 | 1.80 | 2026-06-21 11:20:29 · 38m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.