Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dTFri-jRMYF-HCV6N-WjnT2-5AnkP | 15/15/5 | 73.9 | 1.04 | 2026-07-05 19:08:58 · 31m 47s | |
| CSGO-ic2yO-dQ9A9-y4WCF-TF53k-ntRBD | 9/8/5 | 71.5 | 1.22 | 2026-07-03 04:28:56 · 19m 11s | |
| CSGO-HF5fP-59aSf-NOpmU-rTYJH-2T88F | 12/17/5 | 66.6 | 0.90 | 2026-06-20 21:00:43 · 31m 51s | |
| CSGO-YsocA-iOWOh-DM5FJ-w8tnn-GOBJC | 19/12/6 | 102.4 | 1.50 | 2026-06-15 18:26:38 · 32m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.