Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bsYEd-vRHhc-naqSA-mqMUi-kYBEB | 26/19/4 | 107.1 | 1.48 | 2026-07-08 17:42:20 · 35m 0s | |
| CSGO-cNohf-9Tpi3-CpEPw-P7EeH-YSEdH | 22/14/4 | 93.7 | 1.43 | 2026-07-03 21:50:08 · 27m 14s | |
| CSGO-ZmD7S-tLCqd-RRP44-aHd5V-C7xsP | 13/11/7 | 96.4 | 1.36 | 2026-06-24 16:36:11 · 26m 53s | |
| CSGO-4a4i5-wRRPo-aivB6-pOePO-DJsiB | 19/8/6 | 89.0 | 1.62 | 2026-06-15 20:37:27 · 32m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.