Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kKE5r-vK8Lz-DCE68-E6Vsz-tqS4M | 8/13/4 | 63.3 | 0.76 | 2026-07-02 12:34:05 · 29m 13s | |
| CSGO-Evnnb-RwoV7-SEJH2-HjxZE-fS5KQ | 7/11/3 | 40.7 | 0.75 | 2026-07-02 12:00:46 · 28m 11s | |
| CSGO-QshUw-jqw5j-8SHEV-Bz5c4-ZAFKO | de_warden |
10/21/4 | 51.2 | 0.59 | 2026-07-02 11:08:20 · 41m 12s |
| CSGO-uVQ6u-ffJGj-uMG9n-oDOQv-EhMMB | 6/14/2 | 43.5 | 0.35 | 2026-07-02 10:39:20 · 24m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.