Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8Gs4m-b9WTM-RhYmJ-8zDis-FCHSQ | 17/19/6 | 87.4 | 1.01 | 2026-07-02 18:39:30 · 43m 24s | |
| CSGO-pJpz4-UBWRJ-BFkpt-HvaLU-fbh4D | 12/17/7 | 90.0 | 1.03 | 2026-06-22 19:53:41 · 32m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.