Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dd4CY-Fthj5-TeE5C-vQLor-BDQqJ | 15/17/11 | 92.3 | 1.20 | 2026-07-09 15:12:23 · 33m 17s | |
| CSGO-5kmEC-F66ch-akkh9-HKYAd-ztZpG | 15/5/1 | 103.9 | 1.71 | 2026-07-03 17:54:02 · 21m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.