Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YeWKh-FoyH5-efKqB-KLEBi-WZ8SA | 19/11/4 | 96.4 | 1.52 | 2026-07-03 13:43:37 · 32m 31s | |
| CSGO-UhwG2-cxfqR-3cTLZ-Eowps-XD8aC | 11/7/6 | 79.5 | 1.38 | 2026-06-29 12:12:43 · 21m 49s | |
| CSGO-Pjou3-te5Vr-rSLWa-XU8zJ-VnUaK | 10/12/6 | 55.4 | 1.01 | 2026-06-22 15:13:32 · 28m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.