Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UrTOc-AOttp-7e8Fn-XTC6s-bswTC | 14/18/4 | 61.0 | 0.85 | 2026-07-03 20:59:57 · 35m 55s | |
| CSGO-BJyom-Jp5qY-YRs2Z-NxSms-Uiq3B | 17/17/5 | 80.7 | 1.16 | 2026-07-03 19:20:07 · 32m 21s | |
| CSGO-xNzSH-i8uyD-us2T3-TRNW6-tUD3J | 5/1/0 | 55.9 | 1.39 | 2026-06-27 13:35:30 · 15m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.