Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7bmYm-ph8yV-iytZJ-HDjRV-URqmJ | 13/8/5 | 76.0 | 1.39 | 2026-07-04 22:04:59 · 27m 5s | |
| CSGO-hcGGr-i83Hh-MOTsJ-GELms-vWHzN | 15/15/3 | 73.6 | 0.94 | 2026-07-04 10:15:19 · 43m 55s | |
| CSGO-A8B7r-XEF7M-Wq3qf-f387x-zePNN | 25/13/4 | 90.2 | 1.53 | 2026-07-03 20:53:12 · 40m 44s | |
| CSGO-kyxf7-pYr9F-aTwk7-VvV3r-vhjTL | 13/13/3 | 89.9 | 1.14 | 2026-07-01 08:01:51 · 27m 32s | |
| CSGO-CeWtK-RbfiK-vuTqQ-SeOxM-OnduB | 35/12/6 | 124.1 | 2.15 | 2026-06-28 16:49:38 · 42m 17s | |
| CSGO-QjrCK-CreFV-t5pca-njGEM-Dx9TM | 30/7/6 | 140.5 | 2.44 | 2026-06-20 22:26:57 · 33m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.