Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ODsRb-QbUdq-FpqSe-CTssz-YV4RG | 20/5/3 | 104.3 | 2.07 | 2026-07-04 13:14:34 · 22m 35s | |
| CSGO-H68NO-pXXar-CMY4G-CK2XQ-p7GaA | 33/17/11 | 149.7 | 2.13 | 2026-07-01 18:50:14 · 37m 43s | |
| CSGO-d7wa9-66LpC-426J8-rTUNZ-fuW5F | 22/11/1 | 106.5 | 1.67 | 2026-06-27 20:36:24 · 26m 42s | |
| CSGO-RJKxw-kN96Q-CxaGu-UYUWL-ZHsyM | 24/14/3 | 112.2 | 1.57 | 2026-06-27 12:24:14 · 32m 9s | |
| CSGO-6tTUx-AiVhR-CJnFG-2nEEQ-H7GrL | 19/15/10 | 95.1 | 1.34 | 2026-06-26 16:53:20 · 33m 42s | |
| CSGO-8YGXp-idG78-ksfpS-yih46-SLr7C | 22/13/3 | 101.0 | 1.51 | 2026-06-17 13:43:42 · 31m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.