Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cwtOF-tsE3j-tOmxv-X4bOE-UKmDA | 16/12/7 | 94.1 | 1.37 | 2026-07-01 20:30:34 · 33m 53s | |
| CSGO-VSMLz-DVasG-QzZ3P-wNrv9-Wdm2H | 12/10/5 | 88.4 | 1.38 | 2026-06-30 22:10:00 · 25m 42s | |
| CSGO-bjF4E-vrdH2-k52eu-Tdr6x-bMFyB | 12/11/3 | 63.2 | 1.09 | 2026-06-30 20:55:04 · 31m 50s | |
| CSGO-omXtk-a5GuL-iaqvS-qYUee-SP7rN | 22/13/4 | 97.1 | 1.52 | 2026-06-15 15:58:45 · 36m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.