Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yY4xa-bjcUV-xGtOa-MsV8o-AhnEM | 14/14/9 | 93.1 | 1.26 | 2026-07-06 03:16:20 · 31m 22s | |
| CSGO-4MEtO-HzxZ9-skK4W-2LQSY-8ZPmH | 16/14/2 | 78.0 | 1.16 | 2026-07-03 04:27:49 · 31m 51s | |
| CSGO-oKMMb-BdKX2-EFAyn-eLLCy-J2GGG | 16/17/6 | 76.9 | 1.08 | 2026-07-03 03:35:04 · 43m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.