Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rr4cC-EkK8H-vWeCA-dDayr-F4hCG | 13/18/5 | 74.6 | 0.84 | 2026-07-03 16:43:35 · 33m 58s | |
| CSGO-RO9rN-XqksB-cedWD-ch9m3-DqVoN | 17/23/6 | 70.9 | 0.80 | 2026-06-26 17:25:25 · 54m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.