Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x4hSr-Sz9Xv-ptH7e-HhsoD-BoL2G | 5/3/0 | 99.4 | 1.65 | 2026-06-30 21:42:14 · 5m 4s | |
| CSGO-AfWzw-kEwKO-qPO88-nkMJi-2NKDR | 19/5/3 | 129.5 | 2.00 | 2026-06-30 10:39:58 · 19m 51s | |
| CSGO-p55zM-HXdW5-nTore-YfRcK-hntOH | 16/11/6 | 88.5 | 1.33 | 2026-06-29 18:52:48 · 30m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.