Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-23m5t-9vW73-3QTD2-CNZKC-n9ROG | 16/17/8 | 85.5 | 1.12 | 2026-06-28 20:37:04 · 30m 55s | |
| CSGO-ZzWbO-KYJt9-svLGW-VAKGt-efFnK | 18/12/9 | 111.2 | 1.49 | 2026-06-27 22:03:10 · 33m 11s | |
| CSGO-bRF4T-9bebT-FApoF-sySBX-v5TCP | 19/16/3 | 84.7 | 1.21 | 2026-06-13 21:15:56 · 32m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.