Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2VkJ7-X2vad-mdhyO-KqpuL-xxdqA | 13/20/6 | 72.1 | 0.88 | 2026-07-01 12:29:07 · 43m 35s | |
| CSGO-UXryh-hMrwv-kkKfV-pTBCV-jFXsO | 20/18/5 | 94.0 | 1.32 | 2026-06-29 13:17:06 · 38m 27s | |
| CSGO-yu8NN-ODPuk-cS3pS-F7C8H-5xOhG | 18/13/4 | 102.9 | 1.44 | 2026-06-17 20:13:47 · 33m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.