Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q5xe8-y6G8P-orfXS-bbBOY-462NF | 13/18/5 | 76.0 | 0.85 | 2026-07-04 21:48:41 · 35m 47s | |
| CSGO-dkGA8-q9K9Y-PbiCd-x3dve-Njp7C | 27/16/5 | 130.3 | 1.83 | 2026-07-04 19:07:20 · 35m 6s | |
| CSGO-r5Tcc-tkXNA-czwk9-8LuYE-8oZEC | 12/13/2 | 99.4 | 1.21 | 2026-07-04 17:01:13 · 17m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.