Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NLCrF-LB8NN-FUihR-tmCO3-Sf78F | 35/12/7 | 166.3 | 2.42 | 2026-07-04 18:35:47 · 30m 14s | |
| CSGO-OXRyO-sUw5n-dTHU2-xJYjb-VQksF | 12/20/5 | 46.7 | 0.59 | 2026-06-25 15:19:25 · 31m 8s | |
| CSGO-pVvnz-eojB9-9Jb6n-ZAsxQ-d7xbE | 23/17/4 | 101.7 | 1.40 | 2026-06-19 22:22:26 · 37m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.