Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cDRhG-v5HdQ-xzvcy-7T8Bq-T3kwG | 23/14/3 | 119.5 | 1.62 | 2026-07-02 23:37:46 · 32m 28s | |
| CSGO-YwtTS-oLi74-NjoVQ-ye8rf-mYb7L | 20/11/6 | 91.5 | 1.54 | 2026-07-01 23:46:03 · 27m 12s | |
| CSGO-66ukX-xaJ2D-unUEZ-mRJw4-WBUWJ | 19/18/8 | 73.2 | 1.13 | 2026-06-06 22:25:37 · 39m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.