Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CEQYA-9kpoy-Oj9Y7-TdhZS-TvDBM | 15/15/10 | 74.6 | 1.10 | 2026-07-05 12:07:44 · 36m 17s | |
| CSGO-BQNJZ-5sDQ9-KtCwo-UKQPZ-vZeuB | 21/14/3 | 96.2 | 1.36 | 2026-07-01 21:10:34 · 36m 53s | |
| CSGO-iQGC4-LHY4r-LbSRD-vnz4J-Vb37M | 20/28/13 | 88.3 | 0.98 | 2026-06-14 10:54:02 · 45m 37s | |
| CSGO-8Fbzf-xpQ9C-duGKs-fJC6Q-66r4N | 8/16/1 | 43.9 | 0.59 | 2026-06-14 10:18:20 · 27m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.