Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rQTK6-OW6xM-aCDwL-ZmvnJ-GJpEM | 20/17/5 | 93.8 | 1.27 | 2026-07-01 20:00:14 · 36m 21s | |
| CSGO-5fh8u-HSGJV-8oUz7-CEa4b-ztZpG | 17/19/5 | 78.8 | 1.04 | 2026-06-28 19:55:44 · 38m 49s | |
| CSGO-nKiuH-O6pTQ-sXeaW-P5WS8-ZUxXD | 13/17/5 | 66.6 | 0.99 | 2026-06-07 19:30:50 · 34m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.