Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4D6UQ-hm4Je-Hzdr9-iWOxC-7TQ7B | 23/21/3 | 84.7 | 1.12 | 2026-07-02 18:54:16 · 42m 53s | |
| CSGO-nUkhh-J9UUL-56WQK-ndG7K-6bZYO | 14/18/3 | 52.7 | 0.86 | 2026-07-02 18:06:45 · 41m 23s | |
| CSGO-YrOkr-deH4x-Sk4GT-jbYM3-WWPUD | 27/19/2 | 112.1 | 1.50 | 2026-06-18 17:45:25 · 38m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.