Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yq4Wf-O9uim-h94hc-8ALX6-9ysOH | 13/15/3 | 81.9 | 1.09 | 2026-07-04 13:12:36 · 26m 48s | |
| CSGO-UCDF7-L4bH3-LwhPc-E9DYO-6wJoD | 14/12/3 | 84.4 | 1.18 | 2026-07-02 17:06:51 · 28m 27s | |
| CSGO-JSG7S-Sc7eL-DiMKq-KCVYE-zn33L | 10/14/5 | 61.2 | 0.88 | 2026-06-28 15:31:08 · 27m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.