Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WTyCe-Z8Qvp-Ht3V5-xBmmu-EWtrD | 24/15/5 | 131.5 | 1.77 | 2026-06-27 23:10:32 · 28m 17s | |
| CSGO-99yFy-Ld9YV-r2jfp-3U87b-C6mAL | 14/13/5 | 75.2 | 1.23 | 2026-06-27 22:34:39 · 25m 1s | |
| CSGO-sBQmp-MHfTQ-vDsrR-7UDYZ-FFzQN | 20/13/2 | 81.8 | 1.44 | 2026-06-27 21:56:48 · 31m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.