Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8GeSC-wC2Pf-asb4J-eC4L5-wquLA | 13/17/6 | 95.7 | 0.98 | 2026-07-04 17:56:41 · 28m 11s | |
| CSGO-BKDZy-QPqyz-8prJM-uihtB-EdWXC | 34/16/4 | 133.8 | 2.01 | 2026-07-04 10:35:50 · 35m 40s | |
| CSGO-fTmja-UfsOv-pLxfR-iYVNp-yiOUD | 18/13/7 | 100.6 | 1.38 | 2026-07-03 02:38:50 · 31m 35s | |
| CSGO-9rOq4-O9son-ckqi8-HuG9x-4L9PL | 14/13/1 | 87.1 | 1.08 | 2026-07-01 18:35:12 · 24m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.