Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Bu3b2-ZYSSP-EFNHO-ho47s-zNZML | 14/17/9 | 68.1 | 1.05 | 2026-06-29 18:13:17 · 37m 9s | |
| CSGO-N9awQ-j54Zy-AQXyk-9hKhy-pM6dK | 23/14/5 | 98.7 | 1.53 | 2026-06-21 18:28:07 · 38m 18s | |
| CSGO-RCqfE-xCfoB-Wa2Am-otVP9-Ad5FP | 11/14/9 | 81.1 | 0.98 | 2026-06-15 15:12:06 · 28m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.