Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5WK5x-aq2kE-YmdY3-dUNmz-GrApF | 16/16/5 | 80.9 | 1.12 | 2026-07-04 19:01:49 · 33m 57s | |
| CSGO-YLUpv-MaEXD-YK8Jz-Dxr8w-YBLDR | 17/15/6 | 76.6 | 1.22 | 2026-07-03 18:22:26 · 40m 9s | |
| CSGO-XhfcR-sZ7DO-rrjGm-c76sj-iiQZQ | 15/12/3 | 79.2 | 1.17 | 2026-06-29 19:47:49 · 31m 14s | |
| CSGO-CEy3V-VRshS-sAf6q-tCFqf-V5UrC | 15/11/7 | 86.7 | 1.42 | 2026-06-29 19:11:36 · 32m 32s | |
| CSGO-zayKV-2T6sS-uuQyL-SKrNS-XH3JE | 17/17/10 | 94.6 | 1.13 | 2026-06-23 18:37:11 · 39m 37s | |
| CSGO-OeSCH-5NukE-pzXBj-Fmb4f-pXNtQ | 12/18/9 | 68.0 | 1.02 | 2026-06-19 18:33:16 · 33m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.