Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4osY3-Uhiok-QGY8Q-iWTOP-AoaAB | 16/14/5 | 77.2 | 1.19 | 2026-07-06 18:10:37 · 32m 48s | |
| CSGO-eRaEv-LaNAU-w9jUq-wBfMo-UO8nM | 16/17/7 | 94.8 | 1.18 | 2026-07-03 18:16:53 · 32m 27s | |
| CSGO-rGPau-uMZH3-8PbUy-qyYyU-A7QBD | 26/20/5 | 85.6 | 1.35 | 2026-06-29 17:55:44 · 57m 45s | |
| CSGO-n6otW-AuCei-sZSDy-32jCW-HGXbD | 22/15/6 | 94.1 | 1.41 | 2026-06-28 19:11:14 · 37m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.