Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S6KQ9-BvLxh-qcSLV-sC4wH-pJGrL | 16/14/4 | 79.2 | 1.15 | 2026-07-05 23:59:23 · 32m 12s | |
| CSGO-Xewe5-GDPQk-G7hJJ-5phXM-hRyQN | 6/14/6 | 41.7 | 0.59 | 2026-07-05 23:21:26 · 21m 27s | |
| CSGO-8oz6A-NPbd6-YZ2ux-9kf4V-7FFdH | 13/16/5 | 68.4 | 0.92 | 2026-07-05 22:39:12 · 33m 17s | |
| CSGO-f8WsB-4kT84-JCxRK-fW4GM-Pn6nM | 28/9/8 | 148.2 | 2.35 | 2026-07-05 22:09:57 · 25m 57s | |
| CSGO-TUJFv-hoDeB-ccdEV-OCYMM-m9hWA | 22/8/4 | 117.2 | 2.02 | 2026-07-05 19:52:29 · 28m 7s | |
| CSGO-QFFjY-tvZEz-qkfAm-kNeWk-AEVjM | 24/6/5 | 131.6 | 2.30 | 2026-07-05 17:22:51 · 23m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.