Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n67Ky-s8Che-3mMPs-zSAZQ-uwzpH | 16/18/7 | 98.8 | 1.10 | 2026-07-01 17:09:37 · 42m 28s | |
| CSGO-yc7Q3-os9hc-9dPEz-OBLcS-tadyC | 16/16/4 | 68.2 | 1.00 | 2026-07-01 09:54:00 · 37m 30s | |
| CSGO-iVpNQ-Bp7sA-WnxO2-TfN7S-iQtWK | 27/16/6 | 126.8 | 1.72 | 2026-06-28 23:39:14 · 35m 32s | |
| CSGO-Wssv5-mLM9U-Q5wrG-25UjP-XwJ5O | 15/15/6 | 76.1 | 1.15 | 2026-06-24 20:42:03 · 39m 22s | |
| CSGO-qAdK5-Rcryh-ioYrO-qeZbt-N3MAK | 12/17/6 | 69.2 | 0.94 | 2026-06-24 00:18:51 · 35m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.