Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UFvvM-fSw9v-eVjOm-XOjrB-feQ3A | 15/16/5 | 84.7 | 1.05 | 2026-07-03 02:13:50 · 33m 47s | |
| CSGO-o4TJN-HNsMi-komez-VmQJh-CY5dK | 18/15/6 | 87.9 | 1.28 | 2026-06-30 16:23:56 · 35m 33s | |
| CSGO-Or6Qs-iLek7-F2uxM-ZKbin-j4FdH | 16/15/8 | 68.9 | 1.05 | 2026-06-27 19:35:31 · 41m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.