Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ey9od-7qXLh-vAZu8-3MKpp-3WfnL | 17/19/4 | 96.8 | 1.10 | 2026-07-03 16:04:18 · 35m 46s | |
| CSGO-NSLcb-bdCqY-UhmJ4-UY8tu-z2dOQ | 21/9/4 | 120.5 | 1.78 | 2026-07-03 07:44:49 · 28m 51s | |
| CSGO-aXMOB-LiEbX-cRfAZ-UmV4V-75mAL | 19/11/8 | 92.8 | 1.71 | 2026-06-30 16:09:20 · 24m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.