Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7t8ii-tqTOe-Zqu55-ZSwV3-VUPRO | 3/16/2 | 22.4 | 0.18 | 2026-07-03 19:23:56 · 26m 34s | |
| CSGO-jiiUj-PobJc-6k5bZ-TBVrq-JttiB | 16/19/2 | 81.1 | 0.92 | 2026-07-03 05:39:15 · 36m 51s | |
| CSGO-YdJD2-RSkZ5-R6aXA-bWu3r-Uiq3B | 14/16/2 | 79.2 | 0.97 | 2026-06-29 19:00:17 · 27m 58s | |
| CSGO-amkOt-xYrmp-inJnn-BBjSf-hOGSQ | 14/16/10 | 77.7 | 1.11 | 2026-06-28 14:12:22 · 34m 18s | |
| CSGO-WxROD-2CLUs-bm7UX-KHpwi-WZ8SA | 12/16/4 | 71.8 | 0.89 | 2026-06-28 13:35:55 · 29m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.