Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PsU5e-VxR3M-bJPBA-eGUsF-9of4D | 15/10/2 | 82.8 | 1.33 | 2026-07-05 12:29:43 · 30m 25s | |
| CSGO-xre9T-onYrc-t9Ni8-fCdum-M4R4M | 20/13/4 | 69.8 | 1.31 | 2026-07-01 19:46:37 · 41m 16s | |
| CSGO-fwjWi-DDUEG-JAtXr-PvQ9Q-McXTB | 14/10/4 | 86.2 | 1.33 | 2026-06-15 17:51:33 · 27m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.