Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Rwk8q-oGkso-Zdm9c-Ed54E-8oZEC | 12/13/4 | 75.7 | 1.08 | 2026-07-04 17:37:13 · 29m 31s | |
| CSGO-C6sD6-vrUGy-tYUQ9-yHox2-KeS8N | 14/17/6 | 66.1 | 0.91 | 2026-06-25 19:02:46 · 41m 23s | |
| CSGO-VSw8D-PQEZN-M5wK3-Vchvm-dhLfN | 18/19/7 | 85.7 | 1.11 | 2026-06-25 18:19:16 · 40m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.