Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zPofY-dtyQU-bzVtc-VtYjB-syBcO | 14/17/4 | 83.2 | 0.94 | 2026-06-25 20:47:15 · 45m 15s | |
| CSGO-Rxx6C-Pn72i-A699F-SKNfu-JNCEB | 11/16/4 | 69.2 | 0.82 | 2026-06-24 20:05:30 · 30m 16s | |
| CSGO-YqjPc-zBLLF-FftKv-VbZrX-QFJPJ | 22/20/8 | 92.1 | 1.30 | 2026-06-18 21:59:30 · 52m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.