Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WQUPx-5i5rU-XRVxv-SvG7U-N7GrL | 26/11/3 | 121.3 | 1.92 | 2026-07-02 11:10:57 · 31m 47s | |
| CSGO-DBn4X-2En8r-j3KwE-UVpve-t5cVG | 14/10/2 | 65.3 | 1.23 | 2026-07-02 00:28:51 · 27m 31s | |
| CSGO-cxWRJ-7Hfaz-tJ85n-ddppQ-e7PVP | 16/19/8 | 78.5 | 0.93 | 2026-06-26 00:00:49 · 37m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.