Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ez4p5-VMf7P-knmZB-7tTAe-9jmMC | 17/21/3 | 49.4 | 0.90 | 2026-07-02 23:02:39 · 45m 2s | |
| CSGO-nivef-XtRbU-Rdzb6-Rp3wG-5SsuL | 5/15/1 | 36.9 | 0.34 | 2026-06-22 18:32:20 · 30m 49s | |
| CSGO-ZaBEE-JheCf-KeJfG-s8iXJ-O9tvE | 21/13/7 | 105.8 | 1.62 | 2026-06-16 09:01:07 · 33m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.