Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sbAMH-eouxz-6TBui-peiVL-SwJ5O | 14/17/5 | 67.1 | 1.04 | 2026-07-02 21:58:06 · 35m 3s | |
| CSGO-aK4BV-bqtQY-Rn7Nf-xb7R7-GLSKF | 18/16/3 | 82.4 | 1.24 | 2026-07-02 21:09:36 · 33m 54s | |
| CSGO-tz9kQ-McweF-mtwQt-G5ubW-v7NQC | 14/14/1 | 70.9 | 0.96 | 2026-07-01 18:35:21 · 31m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.