Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9PXKO-SxmK7-pfYwj-dU3Xt-FhnEM | 13/14/3 | 62.0 | 0.94 | 2026-07-04 16:27:11 · 28m 51s | |
| CSGO-kOPTE-aiJyZ-EiZ73-vyujA-vdueM | 19/16/5 | 113.4 | 1.48 | 2026-06-23 20:50:31 · 27m 26s | |
| CSGO-J6KeK-fYN6C-UNzzt-fxkrP-P8o3B | 3/19/5 | 28.7 | 0.17 | 2026-06-22 20:51:21 · 38m 0s | |
| CSGO-UXENu-2khOp-Jezhu-6z4WB-uT2JE | 11/16/1 | 72.1 | 0.83 | 2026-06-21 20:02:06 · 27m 50s | |
| CSGO-hdCBO-etybX-jzuuB-pQKiV-KRXoN | 12/6/0 | 50.7 | 1.31 | 2026-06-14 18:55:35 · 22m 27s | |
| CSGO-F8T7b-ZDfND-3hQeh-ffBzT-bmPhG | 19/16/4 | 89.6 | 1.22 | 2026-06-14 18:17:37 · 33m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.