Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-73Zh9-GOOJQ-HLyjG-L9SVr-TrJTK | 12/14/0 | 73.9 | 0.90 | 2026-07-05 14:47:52 Β· 28m 13s | |
| CSGO-a5L6B-zD7aC-V5zOT-BkwVR-vmdBN | 12/14/5 | 95.3 | 1.08 | 2026-07-01 19:46:05 Β· 28m 43s | |
| CSGO-iJrwh-qY8k7-ANsRe-vpxrZ-pFXsO | 14/14/6 | 70.6 | 1.08 | 2026-07-01 17:39:49 Β· 43m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.