Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fY7sJ-DQNkV-bAmVA-ixmvj-Z5O3A | 15/19/4 | 72.8 | 1.01 | 2026-06-26 08:10:09 · 37m 48s | |
| CSGO-fHG5Q-UdY3T-Hr5Sq-DnaaX-462NF | 10/17/1 | 50.7 | 0.57 | 2026-06-26 07:40:57 · 24m 49s | |
| CSGO-9eNmx-iWqdz-GPuTL-Ne8tH-sxdqA | 8/12/4 | 70.5 | 0.84 | 2026-06-15 21:22:02 · 10m 53s | |
| CSGO-cwzpH-jwVMj-Of9Mp-nLCiS-mG64E | 10/10/4 | 67.8 | 0.97 | 2026-06-15 21:08:30 · 11m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.