Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-54dEy-Jovms-KwVHZ-TdF4q-E4aNE | 14/19/6 | 76.8 | 0.90 | 2026-07-06 06:37:35 · 46m 48s | |
| CSGO-iEo8J-XFNhW-he3Ka-9zBrF-kosSJ | 21/17/4 | 93.7 | 1.30 | 2026-07-06 05:56:19 · 36m 52s | |
| CSGO-9k8vJ-JQzKO-ROCxa-x8hrJ-kHBxH | 25/12/7 | 128.8 | 1.75 | 2026-07-03 04:52:40 · 37m 45s | |
| CSGO-OJVZm-ckXOK-CEyOY-ksAbw-oezYP | 14/10/5 | 91.8 | 1.27 | 2026-07-03 04:20:26 · 24m 11s | |
| CSGO-kYthD-L4hEu-wLaGY-tzRKD-KKoJN | 26/15/6 | 136.9 | 1.80 | 2026-07-03 03:38:55 · 33m 40s | |
| CSGO-LQAxZ-a8fzY-pu2F2-XZv34-pdueM | 11/14/4 | 65.2 | 0.90 | 2026-07-01 04:05:48 · 28m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.